Advanced models for centroidal particle dynamics: short-range collision avoidance in dense crowds
نویسندگان
چکیده
منابع مشابه
Advanced sensing issues for UAS collision avoidance
This paper presents the results of up to date investigations in the field of Obstacle Tracking System for Sense and Avoid applications of Unmanned Aerial Systems. In particular it highlights the most recent trends in this field, such as the adoption of Advanced Multi Sensor Data Fusion techniques in order to increase the awareness on the information of a collision threat and the adoption of lig...
متن کاملUncertainty Models for TTC-Based Collision-Avoidance
We address the problem of uncertainty-aware local collision avoidance within the context of time-to-collision based navigation of multiple agents. We consider two specific models that account for uncertainty in the future trajectories of interacting agents: an isotropic model which conservatively considers all possible errors, and an adversarial model that assumes the error is towards a head-on...
متن کاملUsing Dedicated Short Range Communications for Vehicle Safety Applications – the next Generation of Collision Avoidance
This paper provides the status of the Vehicle Safety Communications-Applications (VSC-A) research project, which was designed to determine if dedicated short range communications (DSRC) paired with accurate vehicle positioning can improve upon autonomous vehicle-based safety systems or enable new communication-based safety applications. This three-year project is a collaborative effort between ...
متن کاملDensity Avoidance in Pedestrian Crowds
Traffic jam caused by self-propelled particles is a research topic of broad interest. Cellular automata models are used for the simulation and analysis. One of the popular models is the floor field model. We add the rule of avoiding high density among particles to the model and show that it enables simulating a more realistic situation.
متن کاملCA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds
The new wave of computer-driven entertainment technology throws audiences and game players into massive virtual worlds where entire cities are rendered in real time. Computer animated characters run through inner-city streets teeming with pedestrians, all fully rendered with 3D graphics, animations, particle effects and linked to 3D sound effects to produce more realistic and immersive computer...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: SIMULATION
سال: 2021
ISSN: 0037-5497,1741-3133
DOI: 10.1177/00375497211003126